Feature

●enth game in GMTs Battles of the American Revolution series focused on grand tactical combat during the Revolutionary War
●This game focused on what could have been a very large & decisive battle during the tail end of the New York campaign of 1776
●14,500 well-positioned and fortified Americans under Washington confront 15,400 British & Hessian troops under Howe on a battle line only 3 miles wide
●Three scenarios included: the historical battle of Chatterton Hill; a hypothetical scenario assuming Howe had gone thru with the assault planned for 31 Oct; and the full 4-day campaign
●Includes 2 mounted boards, 1.5 countersheets, 68 cards. 1hr/turn, 200yd/hex, Btln/Reg level. Designed for adults 14+


Description

10th game in the Battles of the American Revolution series. Covers a little-known battle that had tremendous potential to be decisive. Park of the New York campaign, two relatively huge armies met in Oct 1776. The Americans under Washington sat in well-fortified positions only 3 miles across awaiting a British frontal assault; the British under Howe prepared for such an assault but called it off due to heavy rains, and eventually Howe simply turned south towards other objectives with the Americans dividing their forces to screen the British. Includes 3 scenarios: the historical battle at Chatterton hill, a what-if had Howe pressed an assault as planned, and the full 4 day campaign, 28-31 Oct 1776. Uses event cards that add flavor and variability. 2 mounted boards, 245 counters, 52 cards, 1hr/turn, 200yds/hex, Btln/Regt level. Mark Miklos23